Creating Civilizations Project

Introduction: Remember, we're using this award-winning game in the classroom as a tool to experience the complexities of civilizations. Think of this project as a civilization laboratory where your team can conduct experiments and ask "What if?" types of questions. What if our nation contributed more of its resources to cultural grow, what might we look like in the future? What if we increased our national resources towards the military, what might be the sacrifice being all resources are limited? What are the possible outcomes in a particular civilization that practices monotheism?

Due Date: one period; 5 pts

Purpose: This video tutorial of the game Civilization IV will introduce your team to basic controls and strategies associated with this a turn-based historical simulation-strategy game.

Objectives: Gain an appreciation for the purpose of a settler, warrior, and scout; be able to move the various characters in relationship to the game; define and understand "strategy"; begin to develop strategic skills associated with the game.

Procedures: Continue the tutorial started the previous week. The tutorial might have to be fast-forwarded to the section where your team stopped. Be ready for a brief discussion amongst team members who understand the directions and those who did not. Answer the following questions on your Civ IV Team Wiki-Site:

  1. Sid suggests that a new City be placed where there is an abundance of Food, Production, and Gold. Using your knowledge from previous years, why do you think European's early settlers, chose the America's to begin settles?
  2. What is the relationship between the growth of Technology, Money, and Research?
  3. What can your team conclude from the passing of years and growth within a civilization?
  4. What encourages trade routes to be constructed? What can you deduce then about the Silk Road, and maritime routes, and modern routes like wagonway, railway, our current highway networks?
  5. Sid stated that civilizations often race each other to be the first to build a particular Wonder, why? What are your team's thoughts concerning a the wonders already built in real civilizations?
  6. It's not too early to being to think about how you might want to WIN when you begin playing the game. Which type of win does your team believe to be the best rout to go?
  7. What is the relationships between religion and the type of government?
  8. How does Sid define Civics?
  9. Why is slavery an option to be used? What purpose does it serve in this simulation? Does it justify why slavery was used through out history, and even still used today?
  10. Decades, even centuries pass by before a civilization acquires new technologies and advanced civics - why do you think it takes so long?

Assessment: Answer all questions using complete sentence structure and correct grammar.